Glgetuniformlocation Error

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glGetUniformLocation – glGetUniformLocation — return the location of a uniform variable. glGetUniformLocation returns an integer that represents the location of a specific uniform.

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Sep 7, 2011. The problem is really simple: your vertex shader does nothing, so OpenGL is optimizing it out. In order to render a triangle, OpenGL needs a.

After setting up my uniforms I get a 1282 error from glGetError() for this piece of code GLuint ambientHandle = glGetUniformLocation. OpenGL Shader error 1282.

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Description. glGetUniformLocation returns an integer that represents the location of a specific uniform variable within a program object. name must be a null.

OpenGL (4.3) compute shader example – wili – 7.8.2012 OpenGL (4.3) compute shader example Introduction OpenGL 4.3 was released yesterday, and among the larger updates were compute shaders. Today, since I.

I have read through some of the forums. But i think the best thing would be to just post my code for you to see what the problems are. I have basically followed the.

Now when i try glGetUniformLocation(prog_obj, "tex0") it always. glGetUniformLocation will alway return -1. without producing a GL error.

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